International customers can find select new products and fee-friendly shipping from our partner at GMS
The Shakara Consortium discovered humanity in 2344 near Proxima Centauri—and offered partnership instead of conquest. Now you’re a Ranger operating at the edge of known space, where eight species work together to explore unknown systems, mediate impossible disputes, and maintain fragile peace across beacon highways.
Ace licensee Marshal Games has been churning out some terrific stuff since launching last year with their western setting for Savage Worlds, The Good, The Bad, and The Savage. Now, they’re taking you on a journey to the stars with Challengers, a grounded science fiction setting where railguns obey physics, misjumps end careers, and your crew’s decisions matter more than your ship’s firepower.
You’ll investigate piracy at remote stations, rescue colonies from stellar flares, negotiate between alien cultures who barely trust each other, and make split-second calls when the legal answer and the right answer aren’t the same.
The 291-page Challengers core rulebook is currently on sale for just $2.00 USD and includes custom rules, eight unique species (Humans, Altairans, Zypharix, Zyrrak, Cygraun, Clohdwyr, Saltori, and Asteri), a Rangers operations guide and mission frameworks, full Shakara Consortium fleet specifications, and details on the complete pre-Varkath exploration era.
Marshal Games has also released two $1.00 adventures for Challengers (The Ghost on the Lane, Silence of Dawnfall Reach) as well as a pay-what-you-want pack of Consortium Fleet Tokens for print or VTT.
Get ready to walk the frontier in Challengers from Ace licensee, Marshal Games. Available now at DriveThruRPG!








